If "July" 2025: write script Else: jump "August" 2025
Hey, you. Keep coming back here, hmm? š
Good. Because weāve got a dash of news and a couple of pretty pictures to show for June. š¤²š»āŗļø
Firstly, weāve unlocked the āGot Organisedā achievement.
Our game development schedule 2025 is now relatively crystalized.
Secondly, we figured out the complex character relationship system for the 5 main characters and, just because we were on the roll, a simpler system for the 3 less prominent ones.
We got Excel spreadsheets.
We got graphs.
We got numbers.
Weāve got a good base to start off. A good base that weāll change and adapt as we test the game and gain feedback.
Thirdly, our background stats are up by 2, totalling 8 out of 22 back grounds ready.
Kyroās got his first ā and last ā bartending gig at Tetra seashore. Right next to a mysterious door that has been welded shut for as long as one can remember but was allegedly open on the night of his gig.
Skyās bathroom is done ā not just to show what our main character looks like in her reflection, but to learn about her through personal items. Every object in our charactersā homes has a story if you are into āexploration modeā kind of playing.
Music-wise, we got Anaisās draft for an emotionally heavy gameās equivalent of the Day of the Disappeared. The vibe is so sad and resigned and hopeful at the same time, we almost cried while listening to it in the car. (Except we didnāt because, you know, eyes on the road.) This doesnāt rise our music stats just yet but gives us a really good soundtrack to look forward to.
Lastly, we are exploring a new way of writing. We already had a good part of the Demo branching figured out in Twine, but Twineās interface never felt quite right. We are currently exploring Inklewriter to see if it works better in terms of giving us the birdās eye view of the story and tracking choices and variables. Itās early days, but itās both fascinating and scary, so we are rolling with it with eyes closed.
The trailer remains on pause until TBC.
Thatās it for a quick update, as we canāt wait to get back to playing with Inklewriter: growing more story branches and go mad on testing them ā again, again and again!
Our main goal for July is to program all charactersā expressions in RenāPy and write the full script for one Demo path. This way weāll be ready to start on a build we can actually play in August/September, hurray! Throwing in new background and just one more character artwork would be a bonus. July is all typing and not so much drawing.
Please enjoy your summer and see you at our next update in <= August! šøāļøš¦¢
Deathwish Bloom
Status | In development |
Author | sharpglassgames |
Genre | Visual Novel, Interactive Fiction |
Tags | Amare, Dark, Female Protagonist, No AI, Otome, Romance, Sci-fi, Story Rich |
More posts
- June 2025: Weāve got our MC!!!133 days ago
- May 2025: the state of affairs61 days ago
- Deathwish Bloom ā the origins, or 7 years of doodling98 days ago
Leave a comment
Log in with itch.io to leave a comment.