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Devlog
Deathwish Bloom
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Devlog
August 2025: so many news, so little time
September 01, 2025
by
sharpglassgames
2
#vndev
Please meet Ms Anderson. You may not have seen her before, but she has seen you. She is the oldest resident of Tetra, if not of the whole city. She’s wise but she’s tired. We feel it, Ms Anderson...
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If "July" 2025: write script Else: jump "August" 2025
July 01, 2025
by
sharpglassgames
1
#devlog, #vndev, #otomedev
Hey, you. Keep coming back here, hmm? 😏 Good. Because we’ve got a dash of news and a couple of pretty pictures to show for June. 🤲🏻☺️ Firstly, we’ve unlocked the ‘Got Organised’ a...
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June 2025: We’ve got our MC!!!1
May 31, 2025
by
sharpglassgames
2
#monthly devlog
Our MC Sky is in the house! 🥹 Main Announcement: It’s an honour and a pleasure to introduce our female MC (Main Character) Sky. In ‘Deathwish Bloom’ you experience the world from her perspect...
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May 2025: the state of affairs
May 03, 2025
by
sharpglassgames
1
#Devlog, #indiedev, #otomedev, #vndev, #gamedev, #developmentupdate
Mr Red being serious about DevLog updates Dear Shardians and the Golden City dwellers, happy May Day! I hope this is your day off. Instead of busying yourself with your work, you can let yourself be e...
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Deathwish Bloom – the origins, or 7 years of doodling
March 27, 2025
by
sharpglassgames
3
#otome, #visual novel, #vndev, #otomedev
Hi, everyone! I’m glad these lines found you in the vast world of the Internet. There’s so much Internet out there. And yet here we are, together on this page 🥳 This is an introspective post ab...
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